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METAFORA: Learning to learn together:
A visual language for social orchestration of educational activities |
European Community, Seventh Framework Programme, ICT-2009-5, Technology-enhanced Learning, Project No. 257872, 2010-2013
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Identity: |
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Title:
METAFORA: Learning to learn together: A visual language for social orchestration of educational activities.
Funding:
European Community, 7th Framework Programme,
Information and Communication Technologies, ICT-2009-5, Technology-enhanced Learning, 2010-2013.
Coordinator:
The Hebrew University of Jerusalem (HUJI).
Consortium:
Hebrew University of Jerusalem - HUJI (Israel),
University of Exeter - UNEXE (UK), National & Kapodistrian University of Athens -
Educational Technology Lab - NKUA/ETL (Greece), Katholische Universität Eichstätt-Ingolstadt - KUEI
(Germany), Saarland University- Center For E-Learning Technology - CELTECH (Germany),
University of London, London Knowledge Lab - LKL (UK),
Testaluna SRL (Italy). |
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Aim: |
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Launched in July 2010,
by the end of its 3-year duration the Metafora Project will result in the creation of a
kind of Computer-Supported Collaborative Learning (CSCL)
System that integrates "domain-specific
learning environments" (microworlds) to support 12 to 16-years-old students
in
learning science and mathematics in an effective and
enjoyable way.
The students will learn
how to learn to learn together (L2L2) by collaboratively
addressing an assignment – the “challenge”, a relatively complex
problem which they will need to address working in groups of 4 to 6 during
a period of 2 to 3 weeks.
The Metafora System
will offer a Planning Tool in which the
students will use a visual language so as to
plan their course of action, allocate roles and
assign tasks to their peers in order to address the given
challenge. To discuss their ideas and findings as
they enact the created Plan, the students will also
have at their disposal an Argumentation and Discussion
Workspace. A set of Microworlds will
allow them to explore notions related to science and
mathematics engage in meaning making processes.
An Artificial
Intelligence system will track students' action
as they use the Metafora System and produce
useful information and feedback for both students
and teachers.
To this end, the specific objectives of
the Project are:
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to further our understanding of meta-learning
within collaborative communities engaged in
science and math learning
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to design a visual language to support students’
reflection on their individual and collaborative
learning
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to implement a Platform integrating
state-of-the-art argumentation tools with
exploratory environments
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to develop an adaptive analytic system
utilizing AI techniques to support students and
teachers during the collaboration and learning
process
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ETL's Activities: |
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In the Metafora Project, ETL leads
WP3 (Activity design, classroom implementation and the assessment of learning outcomes)
and mainly works in:
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The pedagogical
design and development of the 3d Math
authoring system, a 3d turtle geometry environment that allows the creation,
exploration and dynamic manipulation of 3d
geometrical figures.
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The pedagogical
design and development of the 3d Juggler microworld,
a digital environment that allows the simulation
of phenomena such as projectile motion and collisions inside a 3d Newtonian space.
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The pedagogical design and development of
SuS-X,
an authoring system for designing and playing
Sim-City like games addressing in the way concepts
relate to the Environmental Education and the Education for Sustainable Development.
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The development of
context-sensitive scenarios for mathematics,
science and environmental education.
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The
carrying out of
empirical
research in real classrooms for the
implementation of the 3d Math, 3d Juggler and
SuS-X scenarios.
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The
synthetic analysis of the data the
partners contribute to WP3 so as to:
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validate the Metafora system
both with respect to its functioning as didactical tool and the consistency of such functioning in relation to the
theoretical assumptions, on which scenarios will be designed.
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contribute to pedagogical theory on
constructionist learning in collectives
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Contribute to the design of a visual language to
support learning to learn together (L2L2)
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Brochure: |
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URL: |
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