Constructionism
in the Oilfield
Michael Tempel, michaelt@media.mit.edu
Logo Foundation
Schlumberger Excellence in Educational
Development (SEED) 1998-2011
Abstract
Is it possible to create a
constructionist educational program within a large multinational corporation?
An example was Schlumberger Excellence in Educational Development (SEED), an
international program that included science and technology workshops for
students and teachers. The structure and educational approach of these
workshops was based on a long tradition of constructionist educational
programs, but there were unique aspects to SEED Educational Programs.
The SEED experience provides and
“Object to Think With” for other corporations wishing to design an educational
program built upon the expertise, organization, and culture of the company.
Keywords
science, technology, workshops,
students, teachers, corporations, constructionism, international
Context
SEED was established in 1998 as an
educational project within Schlumberger[1],
a global oilfield services company. The guiding principle was to build
educational programs, activities, and content on the expertise found within the
company. Based on this idea, two programs emerged:
- The
Connectivity Grant Program[2] provided financing for Internet connectivity and computers to schools in
developing countries where Schlumberger was active. This leveraged the
computer networking expertise within the company.
- A
Science Education Web Site[3] contained content based on the expertise of the many scientists and
engineers in the company. The Web site included informational articles and
activities on topics related to the science and engineering of the
industry, and an Ask the Experts feature[4] where scientists and engineers responded to questions submitted by visitors.
There was a small SEED Core Team, based in
Schlumberger’s New York City headquarters, which initially consisted of a
manager for the Connectivity Grant Program, a web developer and an educator
responsible for developing Web site content, and support personnel.
Responsibility for implementing the
Connectivity Grant Program, and funding for it, rested with Schlumberger
personnel in “The Field” – the locations around the world where gas and oil
exploration and production were carried out. The level of support for the
program varied greatly from one location to another, depending upon local
management enthusiasm.
In 2003 we sought to increase the level of
service to the schools in the Connectivity Grant Program by initiating SEED
Educational Programs featuring constructionist, theme- and project-based
workshops. Technology skills would be learned as needed in the context of
projects that the participants would design and build.
Educational
Roots
We had a number of good program models to
build on: The St. Paul Logo Project[5],
the Programa Informática Educativa in Costa Rica[6],
and the Logo Summer Institutes[7].
But these projects tended to concentrate on introducing new technologies and
then applying them to various content areas. The Workshop Center for Open
Education at City College of New York[8] offered a model of a program that focused on content areas and pedagogical
approach. It included intensive summer workshops and extensive school-year
support.
For SEED we developed workshops around
broad themes in science and brought in technologies that were needed to support
learning and project development in those areas.
Inspired by Seymour Papert’s vision of a
learning society[9],
we designed the workshops to be intergenerational learning communities with
equal numbers of students and teachers. All participants were to be both
teachers and learners. Most students were from secondary schools, but there
were sometimes primary school students as well. We used the term Collaborative
Workshops to emphasize collaboration among participants from several schools[10].
Workshop
Design
The first theme was Water[11]. A second theme on
Climate Change and Energy was introduced in 2006[12]. Project materials
were developed and posted on the SEED Web site to be used in the workshops.
We provided tools and materials for
creating virtual and physical models: MicroWorlds[13] and later Scratch[14], wood, plastic tubing
and bottles, corrugated cardboard and plastic, and a variety of arts and crafts
materials. GoGo Boards[15],
along with sensors, motors, pumps and lights enabled the creation of active
models. A water quality test kit was included when appropriate.
As participants imagined and designed their
projects they often required materials that we had not anticipated. It was not
uncommon to take some participants to a local hardware store or electronics
street during the workshop to pick up additional materials.
This is an overview of a typical five-day
Collaborative Workshop schedule:
Day 1 |
Day 2 |
Day 3 |
Day 4 |
Day 5 |
Introduce theme |
|
Brainstorming |
Project development |
Project development |
Introduce tools and materials |
Project Planning |
Gather information and expert input;
field trip |
Project development |
Sharing |
The workshop
leader would introduce the theme and point to relevant documents that had been
placed on the computers, and links to relevant Web sites. Frequently there was
a talk by a local expert on a topic related to the theme. Whenever possible
there was a field trip. For example, we visited water treatment plants in
Mexico City, Cairo and Alexandria, and a water purification and bottling plant
in Villahermosa, Mexico. We went to lakes, rivers, and the ocean for water
quality testing. In Malaysia we went to a hydroelectric dam and had a tour of
the control center that overlooked the turbine room, and visited a university
center studying alternative energy sources. We introduced MicroWorlds, Scratch
and, the GoGo Board, giving participants enough familiarity with these tools to
begin working with them in the context of their projects.
The next stage of
the workshop was to design and develop group projects. This process began with
brainstorming sessions. Each group of eight to ten people would come up with
ideas for what they might do. These were written on large sheets of chart paper
and shared with all participants.
Then the groups would narrow down ideas
that emerged from the open-ended brainstorming sessions and focus on one or a
few projects to develop. Plans were drawn and written on chart paper, shared
with the larger group and then posted on the wall for ongoing reference during
the development phase of the workshop that followed.
Groups generally divided up tasks according
to individual interests and talents. Some built the models. Others programmed
the GoGo Board, created a virtual model in MicroWorlds or Scratch, or wrote
reports or made PowerPoint presentations. The final afternoon of a
Collaborative Workshop was devoted to sharing. Each group reported on their
work to the audience, which consisted of all the participants and frequently
included visiting dignitaries and Schlumberger managers.
Project
examples
Here are some of the projects that were
built during Collaborative Workshops:[16]
- Water
filtration systems, often based on what had been learned on a trip to a
water treatment facility. These often involved passing water through
successive layers of sand, cotton, charcoal and other materials[17]. One
project, called Agua Viva[18],
pumped muddy water into a holding tank where the sediment was allowed to
settle. A turbidity sensor made with a light and light sensor was attached
to a GoGo Board. When it sensed that the water had cleared, a pump was
activated to send the clear water on its way.
- Automatic
irrigation systems[19] used a GoGo Board with a moisture sensor buried in the ground to detect
when water was needed and then turned a pump on. The pump would turn off
when the ground became sufficiently damp.
- Energy-efficient
buildings[20] combined traditional and modern means to regulate inside temperature and
lighting. A clay tile roof in a wet, rainy climate reduces heat in a house
through evaporative cooling. GoGo Boards were programmed to turn fans on
and off depending on the values of temperature sensors. Light bulbs would
turn off when a light sensor detected daytime and on at night. Solar cells
produced electricity to charge batteries or capacitors.
- An
energy playground[21] used the motion of a bicycle or merry-go-round to turn a generator and
charge a capacitor. At night, as indicated by a light sensor, a GoGo Board
controlled relay would switch the capacitor from the generator to a light
bulb.
- Solar
cookers were popular projects, especially in Malaysia, where a wide
variety of designs were built and tested[22].
Growth
The first SEED Collaborative Workshop[23] was held in
Villahermosa, Mexico in September 2003, attended by 70 students and teachers.
The staff consisted of members of the SEED Core team along with graduate
students and faculty from the Future of Learning group at the MIT Media Lab.
As Educational Programs continued in Mexico
with two to five workshops each year, it expanded into other countries: Egypt
and India in 2004, Malaysia, Russia and Venezuela in 2005, Saudi Arabia in
2006, and China and Brazil in 2007.
Over time the program became more efficient
in several ways. As students, teachers and local Schlumberger employees became
familiar with the content, tools, and methodology of the workshops, they were
able to serve as facilitators. It was no longer necessary to have large numbers
of facilitators from the SEED Core Team or the Media Lab at each workshop. We
formalized the empowerment of local facilitators by establishing Facilitator
Workshops. These were one or two days long, held immediately prior to a
Collaborative Workshop, to prepare facilitators to be leaders in the
Collaborative Workshops. Some students and teachers participated in workshops
over a period of years and became effective workshop leaders. In some cases,
notably in Russia, SEED schools hosted workshops attended by participants from
other local schools.
The key people in the success of
Educational Programs were the SEED Country Coordinators. In some cases this was
a part-time position, often shared with a Personnel function, but was most
effective when it was full time. Country Coordinators mentored each other. As
the program expanded, a newly appointed Coordinator might attend a workshop in
a country where the program was established so as to learn the ropes.
International mentorship extended to
facilitators as well. When the first Collaborative Workshop was held in Venezuela
in 2005, three teachers and a student from Mexico were part of the facilitator
team[24].
Lessons
Learned
There is anecdotal evidence that SEED
Educational Programs had significant impact on participants: A teacher in
Mexico initiated a robotics club following the first SEED workshop and has
continued it to this day. Former SEED students who are now at university report
that their experience in the workshops influenced their academic and career
choices in the direction of science and engineering.
The experience with SEED shows that it is
possible for a large multinational company to create and maintain an extensive
program of constructionist educational activity. The logistics of supporting
such a program can be built upon the structure of the company. Educational
content can be based on its expertise. But it is also necessary to have
professional educators in the program to structure and guide it so as to be
educationally sound, and to make the most effective use of corporate expertise.
How can the SEED experience be generalized
to other companies? Since each corporation is unique it should not be taken as
a prescription, but rather as an “Object to Think With” that can guide the
design of a comprehensive educational program. A company wishing to do so should
consider these factors:
- What is the
expertise of the company? What educational value can be derived from that
expertise?
- How is the
company structured? How can an educational program be coordinated with,
and supported by that organization
- What factors in
the company culture can support an educational program? How are education
and training done internally? Are there any existing social or educational
programs that can be built on? Are there informal grass-roots educational
activities conducted by employees that can be consolidated and coordinated
into a comprehensive program?
This approach is different from what most
companies do as part of their corporate social responsibility programs. Rather
than contribute to outside educational programs, SEED was an example of
building such a program into the company itself. This is more challenging, but
can also be very rewarding for employees and offer unique educational
advantages for students and teachers.