Niches for Constructionism: forging
connections for practice and theory.
Chronis Kynigos, kynigos@ppp.uoa.gr
Educational Technology Lab, School of
Philosophy, University of Athens
Abstract
Can Constructionism afford
segregation? Or to put it more positively, what is to be gained if we try to
forge connectivities with the academic and the institutional worlds? In this
paper I discuss some efforts for connectivity in three different domains. A
wide scale Education Ministry digital space for enriched curriculum books, a
constructionist kit system built on E-slate which can get students and teachers
to create technically sophisticated applications and a process of networking
amongst theoretical frameworks and constructs. I argue that such efforts may
enable us to include Constructionism as an evolving and in flux realistic
epistemology, theory and practice in a world of changing paradigms for
education and for using technology.
Keywords
Connectivity, theoretical frameworks,
constructionist kits, large scale
Introduction
When Constructionism was coined by Seymour
Papert almost half a century ago there was hardly any other theory and
practice, let alone impact, on using digital media for added educational value.
Papert's concern was to align with constructivism in proposing a sense making
human-oriented approach to study learning. It was however also to distinguish
from it by challenging Piaget's theory to draw attention to the meanings
actually generated by learners rather than to describe their shortcomings in understanding
taken-as-ontological meanings at different stages in life. His agenda was further
to change the perception that concrete thinking was a 'lesser' kind of
cognitive process in relation to abstract thinking by pointing out that proper
and rich exposure to the former was pivotal in ever hoping to reach the latter
(Ackerman, 1984). Another part of the agenda was to claim that meanings are
naturally generated in our social, intellectual and physical environment and
that digital technology makes it possible for us to enrich this environment through
constructionism so that learners would enjoy more opportunities for the
formation of meanings. Papert's work has been an ode to kids' logical-mathematical
and creative thinking, he has been provocative in arguing that we have not paid
enough attention to how children think and to the nature of meanings they form
given the language and tools they use, the activities they engage in and the
communicative situations they find themselves in. He also argues that for
children, a key to learning is the process of engagement in activity, the
ownership of ideas and style of learning and the exposure, i.e. expressing
their ideas to others, for reasons of exploration and communication.
So, what happened to constructionist theory
since its first articulations? What has the constructionist community learned
so far and how has it been put to use in educational practice? Has the theory
been developing all these years or is it a well recognized but now rather blunt
instrument associated with outdated technologies and ideas of how they can be
used for learning? We live at a time of growing connectivity and resource
availability, at a time where 'watch and practice' technologies and
administrational infrastructures are popular and politically publicized. We are
also in the midst of an era where an important part of youth culture involves
the immersion in collective virtual worlds where representations designed for
meaning-making are given very low priority by media designers. We live at a
time where several theoretical frameworks and constructs in education are in
danger of lying in fragmentation each to be used by a community of researchers
close to the context from within which they emerged.
So, is constructionism relevant and useful
today and in what capacity? We have seen this kind of learning in practice in
many occasions, but we have seen very little in institutionalized life (Kafaii
& Resnick, 1996). Does it address only the constructionists and Scratch,
NETLOGO, TNG Star Logo and other like-minded communities in relative isolation
from institutionalized life? Or can it be meaningfully connected to other
theories and compatible practices? Is there some mutual benefit from trying to
forge such connections? How can it be useful in the age of jings, blogs,
portals and LMS, of reforms delivering tons of instructionist and informative
material for free to lower the cost of education? Is there scope for further
development of constructionist theory in an era of ever-changing technologies
and a wealth of theoretical frameworks and constructs and how can this be
justified? In this paper I attempt to contribute to the argument that
constructionism is essentially an epistemology creating continual need for an
evolving theory of learning in collectives and individually and at the same
time a theory of design of new digital media, new kinds of activities
facilitating the generation of meanings and techniques and processes for
systemic interventions at various levels such as school cultures, resource
systems and educational systems. As such, there is scope and interest in
finding ways to include Constructionism in wider efforts to promote a culture
of networking amongst diverse and fragmented theoretical frameworks and
paradigms and top promote an distinct, transcendental and connected role for
our community in a changing society which is in a continual flux and under
continual challenge.
Changing trends for technologies in
education
A particular kind of challenge comes from
the changing of trends in what is considered as added value in the uses of
digital media in education and in society at large (Papert, 2002). A first wave
was the dynamic manipulation and icon-driven technologies which questioned
programming as an effective meaning-making activity. Programming (not to
mention the use of formal code) were seen as a kind of unnecessary noise to
doing interesting things with digital media. A second was the advent of media
supporting collaboration when attention was given to collective discussions and
argumentation and taken away from constructionist activity as if these two were
distinct. A third wave was the advent of social media, portals, LMS and the
recently widely advertised 'watch-and-practice' video portals considered as an
infrastructure relieving teachers of the need for frontal lecturing. This means
that attention is currently given to the use of technology which supports
traditional curriculum delivery so that human time and focus can be given to
discussing questions and supporting the generation of meaning. So is
constructionism going to be considered as an unnecessary noise to content
delivery and large 'get togethers'? The problem of shifting paradigms for
trendy uses of digital media in education and in society creates a need for
constructionists to be able to effectively and clearly forge links and
connectivities through which constructionist epistemology, media and uses are
described in terms of very different points of view. In this paper however, I'd
like to go a little deeper into some experiences with the processes of
including constructionism in wider initiatives of networking amongst
theoretical frameworks.
Micro-experiments as an avenue to wide
scale deployment
This example comes from two otherwise
unconnected wide-scale initiatives of the Ministry of Education in Greece. One
has to do with training 650 teacher educators to give 96 hour courses on using
digital technologies to their colleagues in three subjects, language,
mathematics and science. This has involved up till now 14000 teachers who have
taken this course. The mathematics teachers amongst them (around 1/4 of the
total number) have been centrally exposed to constructionist epistemology, technologies
and activity designs.
The other initiative is the 'digital school', an LMS - portal containing
amongst others a place where the old curriculum books are being 'digitally
enhanced', i.e. filled with links to places decided by academic education
specialists for each subject.
The Ministry's agenda was to provide all students with a free service for them
to access the books and to support this move they included the 'enhanced'
version to differentiate it from just html files of paper books.

This was a very large scale, raw and
visible intervention. It was not the place to try to portray constructionist
media assuming that the educational world would just sync into a new norm for
learning mathematics. The teacher education course seemed slow and arduous
through this lens. So, we decided to propose a construct with constructionist
potential and called it a 'micro-experiment'. A micro-experiment is a digital
artefact addressing the student through text tasks including open ended
questions, aimed at starting mathematical discussion in the classroom and most
importantly providing specific things for them to do mainly by means of dynamic
manipulation. A crucial feature of these artefacts is
that even though they conform to the LMS imperatives of immediate web
accessibility, they also conform to a constructionist treatment. With a double click,
they download as D.G.S. files which can then be changed and dismantled at will.
Constructionist activity is thus not pushed aside but instead enabled even in a
context where it is not amongst the main issues forming the paradigm. Consider
the scale: around 250 of these are being developed for each mathematics year
book for the 12 years of compulsory education, they constitute the main type of
artefact, and the site has received 3.5M hits in the last year of so in a
country of 11M. It's not bona-fide constructionism. But it's a push towards
constructionist epistemology, it encourages this kind of activity and this can
be done through schooling. Amongst others, Blikstein and Cavallo (2002) have
shown what it means to generate change in school cultures and how in any
institution, focused change is slow and messy (Papert, 2002). The teacher
education program in Greece will take its course in time. The micro-experiments
initiative may hopefully make things a little smoother for instance by making the
teacher education initiative relevant and connected.
B&W box designs for diverse
constructionist activities
Several years ago I discussed the idea of
black and white, or semi-transparent box designs as a means to meet students
and teachers half way with respect to the quest of generating constructionist
cultures and norms (Kynigos, 2004, 2002). B&W box artefacts allow for
construction either through programming or in kit-style connection of digital
components. The point is that users get to start with building blocks which are
much more sophisticated, higher order and specialized than generic primitives.
In this way, they can efficiently create artefacts which have sophisticated
functionalities in themselves and thus see the point of constructing beyond
creating simplistic objects such as Scratch x-mass cards or amateurish games. This
is not to say that pure constructionist media should be substituted by kit like
media. But I do think they should co-exist. A constructionist culture needs to
be able to produce real usable artefacts with professional looking
functionalities and interfaces, to see that apart from epistemology and
ownership, media useful to others can be developed. In this wake, our long term
project to develop E-slate and use it as an authoring system for teachers and
students has taken a new twist. In the past two years, we developed the idea of
E-slate 'Microworld Kits'. A Kit is a thematically cohesive artefact which
operates as a sub-set of E-slate and at the same time as a fully fledged
authoring tool itself. A Kit is a template with which microworlds belonging to
its theme can be built by teachers or students alike. At the present, on the
English 'downloads' link on the ETL site (http://etl.ppp.uoa.gr) three are four
such kits. One is recognizable: 'Turtleworlds'. The others are 'Dyna-stage',
'Sus-x' and 'MaStoHF' or 'My Story'. Dyna-stage is a template for Newtonian
simulations providing basic tools for the creation of graphical objects and
Logo programs to give them properties, behaviours and interactions involving
for instance, field forces, collision rules etc. Sus-x stands for 'Sustainable
- something'. It is a sim-city like game where everything can be constructed
and changed, the map, the fields, the values, the communications to the users,
the 'red lines', the places to visit, the consequences of a visit. The
components have been connected with the usual combination of plugs and Logo
scripts but the Kit is ready for the creation and change of these games.
MaStoHF is a Kit connecting geo-coded data with a timeline and allowing for
TableTop - like queries and picture matching. Again, all the data can be
changed allowing for the creation of investigational artefacts for a wide range
of topics.
Mainly Sus-x but also MaStoHF have been
used for pedagogical designs and interventions in Environmental Education (EE)
where there is a distinct agenda for a shift from an objectivist paradigm of
learning about environmental problems to a critical knowledge paradigm where
the complex and multifaceted character of current socio-environmental and
sustainability issues is explored and discussed and the underlying socially constructed
value-systems, states of mind and practices are revealed and questioned
(Kynigos & Daskolia 2011). This agenda can be supported by reifications of
such exploration and discussion which can be sus-x games or mastohf
explorations in a context where students and teachers tinker with and make
changes to their own artefacts discussing the rules and functionalities.

Constructionism with B&W box designs is
again not pure constructionism. But it can get outsiders to efficiently get
engaged with the idea and to come up with things they can use. we have been
using it in our masters courses at the ETL for more than 10 years now with
student and in-service teachers of science, mathematics, language, EFL,
geography, history, environmental education, ancient Greek. These people engage
in constructionism themselves by designing and developing artefacts for
realistic constructionist activity by students (see also Healy & Kynigos,
2010).
Constructionism and the networking of
theories
Another arena for connectivities is that of
theory. Reflections on the place and role of constructionism in amongst
theories have emerged as a result of a wider initiative to consider the
landscape of theories in the field, to better identify their nature, status and
functionalities and to develop strategies for integrations amongst them so that
there is a better understanding and communicability of the progress of
mathematics education as a field to stakeholders outside academia and
educational reformers.
Significant work on bringing
constructionism and other theories developed or shaped to study the uses of
digital media for learning was done through the work of six European research
teams for a period of 6 years (2004-2009, the TELMA European research Team in
the Kaleidoscope Network of Excellence and the European Information Society
Technologies programme (FP6) titled 'Representing
Mathematics with Digital Media' (ReMath)). Mathematics Education theories such
as the Anthropological Theory of the Didactique, The Theory of Didactical
Situations, Social Semiotics, Semiotic Mediation, Activity Theory, Instrumental
Genesis were considered together with Constructionism to be part of the same
phenomenon happening more widely in mathematics education, i.e. a fragmentation
and polysemy slowing down and diluting the production of knowledge in the
field. The teams worked under the initiatives of Michele Artigue (Artigue et
al, 2009) to elaborate a process of networking amongst these frameworks
initially at the level of conceptualizing and proposing a networking process
and subsequently at the level of operationalizing the process to actively
articulate connectivities between frameworks through joint research. The
initial framing of the networking process involved an articulation of these
theories through the lens of their didactical functionality and the language of
concerns. Special attention was give to the aspect of representations of
mathematical concepts through digital media (Artigue et al, 2009) and the
formative influences of the context of the educational system and the processes
of design and development of both media and research interventions (Kynigos and
Psycharis, 2010). In the ReMath project, networking involved the whole cycle of
designing and developing six original state of the art digital media for
learning mathematics, the design of interventions and classroom experiments and
the implementations of these analyzing students' meanings in realistic
classroom situations. Several networking tools were developed for cross
experimentation which operated as boundary objects to identify and articulate
connectivities between frames. A key element of the project was the cross-case
analysis of these studies, i.e. an integrated meta-analysis or two research
studies carried out by two different teams in respectively different contexts
involving the use of the same digital artifact.
This section contains three examples each
forging connections between constructionism and an alternative theory. The
first two are from the ReMath project. The third reflects the discussions
around connectivities between Constructionism and Challenge based learning, a
new venture connecting Inquiry learning with CSCL for Science Education. What is particular about the enterprise of connecting
constructionism with other theories is that as perhaps the oldest theory on
this particular issue, it has had enough time to become fragmented largely due
to its interpretation as a static theory and in parallel, enough time has
passed for it to evolve and develop from a theory focusing on the individual to
addressing social and distributed cognition, many types of technologies and
representations, new ventures such as for instance the design of activities and
interventions and most importantly interventions challenging institutions. This
developmental nature has not really been recognized or noticed much outside the
constructionist community and yet connectivities with at least some other
theories could provide mutual benefit and reveal complementarities useful to
elaborate in the future.
Constructionism and Instrumental Genesis
Take for instance the theory of
instrumental genesis (Guin & Trouche, 1999). With respect to connectivity,
it was originally seen as a tool to explain the instrumentation of CAS-based
techniques as discussed earlier within an anthropological framework. There have
also been some perceptions of IG providing a more elaborated tool to describe
the process of mediation within the framework of Activity Theory. IG has given
a lot of attention to instrumentation as a notion to describe what happens when
digital artifacts are put to use by denoting the formation of a conceptual schema
which users develop about the functionality of the artifact in question, the
underlying concepts, the kinds of things is can be used for, the meaning of its
representations etc. The process of instrumentation has been seen as
incorporating changes made to the medium itself and this aspect has been termed
intrumentalization. Instrumentalization was coined to show that the artifact
itself is shaped by each individual through its use and that there is a
reciprocal relationship between these two processes, i.e. that instrumentation
is affected by instrumentalization and vice-versa. Little attention however has
been given to instrumentalization itself. Activity theory was not articulated
at a time when the medium was susceptible to functional and operational changes
as is the case with digital media and therefore gave no detail into the process
by which schemes of artifact use were formed through the mediation of
artifacts.
Instrumental theory identifies
instrumentalization and situates this process within the context of mediation
and schemes of use but does not elaborate on its definition. What is meant by
changes to the artifact? What constitutes a change? What constitutes a change
which is relevant to instrumentation and are there changes which are less relevant
or irrelevant? Is instrumentalization a process which inevitably happens during
instrumentation or does it depend on the design and the nature of the activity
and on the nature of the artifact. Are there artifacts which invite
instrumentalization more than others? What are the issues involving the design
for instrumentalization (Kynigos & Psycharis, in press). These ideas are
coherent with the notions articulated about a decade earlier by Noss and Hoyles
(1996) that a medium shapes the mathematical meanings generated through its use
and at the same time is itself shaped by use reciprocally. What is interesting
however is that the design element of constructionist theory offers a more
elaborate articulation of the process of designing media so that they afford
useful and rich kinds of instrumentalization

. A relevant notion here is that of
'half-baked microworlds' developed by Kynigos (see e.g. 2007, 2010), i.e.
digital artifacts intentionally designed and given to students as malleable and
improvable asking of them to engage in discovering faults and shortcomings and
changing them. This process is at the heart of fallibility and bricolage
activity and discusses instrumentalization processes through a language of
concerns pertaining to design and meaning generation. The figure in this
section shows a snapshot of students' work with the 'mystery' procedure which
was given to them to find the bug so that it always creates right triangle.
The bug is in that angle variable :a is not connected to the second segment
which is created by an independent variable :x. The students can use the uni
and bi dimensional variation tools to get a feeling of what kind of
relationship is required between :a and :x to create a triangle. Dragging
became more and more focused, their attention being on how not to 'spoil' the
right triangle. This kind of reverse engineering resulted in a periodic
relationship which led students to suggest a trigonometrical function and to
eventually try out the sinus function. So, the bi-dimensional tool was used to
express a relationship kinesthetically through a curve rather than the
converse.
Constructionism and the Anthropological
Theory
Finally, a comparison between the
Anthropological Theory of the Didactique (Chevallard, 1992) and Constructionism
may allow for socio-constructivism to play the role of a common basis. A key
issue where these two theories are complementary however, is the role and
status of control of the didactical process. This may well be attributed to
epistemology or simple to the notion of concern. Constructionism takes on board
the notion that meanings are in anyway generated to some extent outside the
control of a teacher or the sequencing of an activity. In designing educational
activities therefore didactical intervention can at most aim to help create an
environment rich or dense in opportunities and challenges for meaning
generation. There is an element of randomness and uncontrollability in that
process which needs to be appreciated if there is learning to be done.
Otherwise, intense attempts to control the learners activities may result in
disengagement and trying to guess what's in the teacher's head rather than
ownership of knowledge. This does not mean that design is 'looser' with respect
to activity sequencing, the designed tools to be used or the interactions
between teacher and student collectives. It means however that the kinds of
interactions are more strategic from the teacher's side, more participatory in
a joint enterprise and more allowing for the unexpected. The teacher elicits
meanings in formation and mathematics in use and helps students elaborate
emergent ideas and generalizations. Also they allow and recognize fallibility,
i.e. the status of suggestions, student created artifacts, student solutions
etc to be in evolution or in flux rather than that of an expression of thought
awaiting a final verdict. In this wake the construct of half-baked microworlds
was developed to describe artifacts especially designed to invite changes and
improvements and given to the students in that capacity, rendering them
engineers (Kynigos, 2007). ATD on the other hand elaborates controlled
scenarios and designs where didactical interventions are pre-designed,
expectations of activities and understandings are precise and stepwise and
teaching sequences are defined in terms of responses to specific pre-defined
questions and tasks.

From the identification of fundamental
situations expressing the epistemological characteristics of a mathematical
concept or theme to the determination of the didactical variables which
condition the efficiency of solving strategies or condition students’
adidactical interaction with the milieu, the design of situations reflect an
ambition of control and optimization. The importance attached to a priori
analysis and to its anticipative dimension also attests this ambition, deeply
rooted in the role of phenomenotechnique, with the meaning given to this
term by Bachelard, devoted to didactical engineering (Artigue, in preparation).
Constructionism and Challenge Based
Learning
In the Metafora project, our aim was to
support students' reflections on their work as a collaborating group. To look
at emerging consciousness of mutual engagement, leadership, task distribution
and roles. But to also study the emergence of meanings around the domain or
subjects at hand. Some of the student group tasks were clearly constructionist
and involved the use of microworlds to explore and generate meanings around
challenging tasks. We came up against the need to think about the relationship
between Constructionism and Challenge based learning which seems to be a rather
recent trend emerging from an integration between inquiry learning and
Scardamalia's collective knowledge aggregation learning (Scardmalia and Bereiter,
1994).
Challenge based learning addresses complex
open-ended challenges which we often face in real life. These are challenges where no one knows the answer in
advance, there may be multiple
approaches and multiple possible solutions. Of course the uncertainty can be emotionally challenging.
So, sharing the challenge often
reduces the level of anxiety. The best approach maybe to explore or maybe to call a meeting and
brain-storm how to go forward. Often
creative new solutions and ways forward emerge. In real life there is never a teacher in the background
making sure that the challenge
is 'well-structured' and within our capacity to solve. Employers complain that a lot of new recruits fresh from school seem unable to cope with this reality. They have
been programmed by school to
expect neat tasks that they can apply procedures to solve. School-ish challenges
need to be well structured so that they are not too difficult as this is found to be de-motivating for the students.
So students complain when they are not given clear instructions. They can't
cope with the messy ambiguity
and ignorance of real world problems and so they are not capable of the creative leaps of innovation that are required. The question for challenge based learning is how can we teach in a
way that prepares people to solve
real authentic problems? For the Metafora project, this was the challenge of
'learning to learn together' (Wegerif et al, 2012). The focus of this pedagogy is not on a bit of Mathematics or a bit
of Science that we have to
teach and that they have to learn. The focus is precisely on the discomfort that they feel when faced with a complex challenge. This is what it means to
have learnt how to learn - when you know how to carry on with any problem because you can break it down and make
a start, explore, brainstorm
etc. The theory here is basic to the inquiry based approach. Inquiry based
learning should be about
pursuing real problems, not about achieving pre set curriculum goals. Whenever we start with 'Maths' or 'Science' we
have already failed. Real
problems are not bits of a pre-packaged curriculum.
Constructionism can be about real problems
but it can also be about interesting problems emerging from exploration and
tinkering with digital models of real or abstract phenomena and objects. The
focus is on the generation of meaning, on understanding to such depth that you
can create or change a model based on the ideas and meanings at hand. Learning
to learn together does seem important and challenging to Constructionist
collaborations. Constructionist challenges are often complex, open ended and maybe even perceived as unclear in
the sense that there can be
more than one paths, ideas and constructs considered as 'solutions' etc since the point is for a collective to reach the generation of socially mediated
meanings. Addressing issues of how
to work together to tackle the problem, of the responsibilities taken and the communication required and of
jumping in and out of meta-levels and between process and content are at the heart of learning to
learn together.
So we can think of a constructionist
challenge based pedagogy where specific deep ideas and concepts are not
considered as artificial and school-ish. The task can be such that the
conceptual field around it (to use Vergaud's definition, 1991) is artificially
narrowed down so that students
- communities will focus and go in depth to generate understandings and meanings related to scientific and mathematical ideas. The agenda here is for them to get
an idea of doing science or mathematics
themselves. Of engaging in the process of scientific thinking. Of exposing themselves to the beauties of fallibility
where any insight or idea is
communicated in order for it to be challenged and refuted. I think it's a question granularity. There is complexity and breadth even in clearly
defined conceptual fields.
The twisted rectangle - TwR - for example (see figure below) puts
together ideas and concepts of mathematics
which are never associated or connected in curricula precisely because schooling is so artificial. In a mathematical
'real world' this does not
happen. In the TwR trigonometry joins functions, geometry, navigation in 3Dspace, modeling, stereometry (consecutive projections on planes). So, it is designed
to counter artificial structure
and fragmentation in school. It is also a difficult and 'unknown' task. It is only a real world problem in
that once figured out in some
user inspired way, models of real world phenomena, objects and relations can be built with it. But here
constructionism brings out the idea
that building and improving an artifact taking the role of a boundary object can indeed be one of the
techniques to get collectives to
address learning to learn together aspects of their activity. This can be used
both in traditional Scrardamalian
contexts and in narrower contexts within designed conceptual fields. In both cases tasks which are designed
to be manageable, fragmentation
and the artificial nature of schooling is countered.

These are three kinds of connectivity
elaborations between constructionism and other theoretical frameworks in
mathematics and science education. The process of networking is perceived as
essential for the de-contextualization of the theories and a better sense of
the richness of theory building in the field. Constructionism is a theory which
studies meaning generation through activities of collective and individual
bricolage with expressive artefacts (mostly but not exclusively digital) where
meaning is drawn through the use of representations, engagement with discussion
and reflections on how to make changes to them and on their behaviors as they
change.
Discussion
Constructionism is beautiful and worthwhile
and at the same time is becoming segregated and in danger of being forgotten
in a fragmented world where networking and connectivity is being recently
mobilized to meet such a problem more widely. This networking should include
constructionism as a distinct epistemology and paradigm of learning, as a
particular kind of media use and as a design and learning theory in a continual
flux. There are of course many ways of going about the problem. It is both
strategic and scientific. Here, I gave some examples for constructionism to
distinctly exist in pluralistic large scale contexts, in teacher education
initiatives pushing for teacher as designer reforms and in collective efforts
for theory networking. The question however remains: in today's world, what is
distinct, relevant and transcendentally useful about constructionism? What more
do we need to find out and what else do we need to design and develop? What are
we learning about how constructionist communities are learning? What does it
mean to be 'a constructionist'? How do we communicate this in a clear way to social
and institutional structures? What scope can there be for a constructionist
researcher in the next 10 years? I think these questions need to be asked.
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