Smart Cities Workshop
Dimitris Papanikolaou dimp@gsd.harvard.edu, dimp@media.mit.edu
Harvard GSD MIT Media Lab,
This poster will discuss the design,
conduction, results, and conclusion of an experimental workshop for mid-grade
high-school students, which introduced the theory, underlying technologies, and
operational challenges of Smart Cities and intelligent Mobility on Demand (MOD)
systems. MOD systems are transportation networks of parking stations and shared
vehicles (bikes, automobiles, etc.) that allow users to make point-to-point
trips on demand. In the workshop students brainstormed ideas of how to use
sensors, communication networks, incentive mechanisms, and graphical user
interfaces to sense inventory imbalances and persuade users to optimally
relocate vehicles through price incentives. Furthermore they tested those ideas
in practice by designing, prototyping, and playing an interactive board game
that implements those technologies and replicates the economic principles of a
dynamically priced MOD system.
The students were organized into four
teams: the first team developed the electronic infrastructure of the stations
from programing three microcontrollers to read data from RFID sensors to having
them send messages to a central computer through the Internet, each time a
player checked an RFID tag to a station. The second team developed the server
program in Java (Processing) in the central computer to collect the incoming
messages from the stations, turn them into prices, and visualize them as a
color-coded map on the physical surface of the board game through a mounted
projector from the ceiling. The third team developed the rules, designed the
layout, and helped in the prototyping of the board game that was used to
understand perception of payoffs and decision-making of users in the system.
Finally, the fourth team developed an agent-based simulation program to explore
the impact of user demand patterns on the service rate (performance) of vehicle
sharing systems.
Through the synergetic collaboration of the
four teams, students learn basic digital electronics, programming, data
visualization, computer simulation, game theory, time-management and
teambuilding skills by integrating their work on a hands-on collaborative
project that stimulates their imagination while emphasizes the results of their
efforts. This intensive workshop is designed for graduate level students at the
MIT Media Lab and it is the second time it is being offered at secondary level
education, with highly satisfactory results.
